For me, this was a game with subtext. I liked the plodding, heavy walking of our featureless antagonist. It implies that his actions are uncoordinated and/or unnatural. I also appreciated the countdown clock; it prevents this game from looking like a typical shoot-'em-up sandbox without consequence. I hope the inevitable knee-jerk reviews don't dissuade people from playing this. There's more than meets the eye...
Well, the idea and design for the game is pretty good. However, the timer for certain levels (especially races) is too short. Also, it's a pain in the ass to get your car moving if you bump into a wall or have to back up. The directional controls are ambiguous at best (maybe an arrow key plus a mouse pointer in the future?) and finally; my keys haven't been this sticky since I discovered Redtube. For some reason the keys are stuck at the beginning of some levels and sometimes even get stuck during gameplay. Infuriating! All that aside, I think the concept is pretty good and the effort put into this game cannot be denied. I will definitely be looking for your work in the future.
Not too bad, could be better.
Okay, just a few things to say. First, I totally agree with the other commenters that you should have more than one life in this game. If not that, then power-ups that occur more frequently and not DIRECTLY NEXT TO THE ELECTRIC FENCE. Also, the steering system is a bit archaic and vague. Maybe a point and click style in the future?
That being said, I still think this is a cool and original game with lots of action and an addictive nature. Keep it up.
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